![]() ![]() More than usual, you need to find a position that provides you with a chance to slaughter the current wave of aliens and perhaps the next two or three that follow.Īnother consideration is unit type. You’ll often find yourself with several nodes where you might easily position a gun satellite, for instance, but you can’t afford to think about just the current wave. Identifying choke points is easy enough and still necessary, but you can’t afford to commit yourself to any one point with the same reckless abandon. Unstoppable Gorg requires a slightly different strategy and feels unique as a result. The solution in those other games is to identify the choke points and then spend the rest of your time stockpiling units that can inflict the most damage to enemy units as those foes come within range. The only real question mark in a game like Defense Grid: The Awakening or even Orcs Must Die! is which of a few limited paths your foes will follow on their way to your tower. Your typical tower defense game presents you with a map and well-defined routes that you must monitor. ![]() If you set a defensive satellite on a node to block the advance of one group of slimy aliens, it can blast them into oblivion and then you can rotate the ring so that your satellite moves into position to defend against an entirely different threat. That’s where the “twist” comes into play. A single line will soon be joined by another one or two, and there’s no predicting where those paths will appear unless you’ve played that stage enough that you’ve become familiar with each wave. After an initial phase where you decide which units you’ll have at your disposal, a stage properly begins when a line appears and outlines a route from the enemy vessel along the screen’s edge to your “tower” at its center. That’s your basic map in Unstoppable Gorg. Drop some nodes on those circles, and at the edges of the screen you should place something nasty. At the center of that expanse, drop something worth saving-a moon, or a space ship or what have you-and sketch some circles at regular intervals, spreading outward from that central point like sound waves from a radio tower. There’s a black canvas, lent personality only by the presence of a few twinkling stars and maybe some of that pink discoloration that looks like someone spilled strawberry milk on an ebony floor. In this case, though, it’s an especially apt description because the twist is this: you twist things.Įnvision, if you will, the vast reaches of space. That’s a claim that any PR person might make about any new offering within the genre. Unstoppable Gorg is a tower defense game with a twist. In this case, though, it’s an especially apt description because the twist is this: you twist things." " Unstoppable Gorg is a tower defense game with a twist. ![]()
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